I created a set-up, instructions, and a rubric for the group project. And my students did not disappoint.
The idea was to get students to think about the consequences of their actions and choices, but their ideas for implementation exceeded even my wildest dreams. Most skits followed a "slice of life" strategy, but the ones that really blew us all away were the ones that parodied existing campaigns.
Two brilliant PSAs started from already-iconic Geico insurance commercials, but the one that left me with tears running down my cheeks was a take-off on Sarah McLachlan's ASPCA spots. The song, "In the arms of the angels..." began playing, and student "Sarah" appears onstage making the exact same kind of appeal she makes in those ads. They had the tone, cadence, and music exactly right, and they clearly understood the emotionally manipulative rhetorical strategy — the seemingly endless list of forms of ignorance designed to eventually provoke self-recognition in almost everyone. Their "mathematical justification" was as follows: the narrator enters and says, "In the past year alone, texting in class tragically cost 5 of Doctor X's students their lives. Remember, think twice before texting in class — there may be fatal consequences for your grade, and for you!
It was pure and inspired genius.
I also loved the spot-on impressions of my teacher persona. One student gave a pitch-perfect parody of my "Function Basics" talk that made me both cringe and laugh my ass off simultaneously.
The best thing about this assignment was that it really pushed the voice of authority downward, into the student community itself. Whatever they made of the experience, they owned it.
I am going to try and remember this for later in the semester, when we've become too routinized.
This is definitely going to be an ongoing part of my repertoire of Day 1 activities. I got through what I neded to, then gave them the rest of the abbreviated period to collaborate. The time pressure was a thing of art.
It was perfectly imperfect — exactly the way first days ought to be.
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UPDATE:
Here is the link to a generified Word document that you can customize for your own class:
PROJECT MAD MEN- classroom rules PSA generic.doc
And here are the three sample 30-second PSAs I showed my classes to give them ideas:
'You Lost Your Life!' – game show hosted by the Crash Test Dummies (Since Vince & Larry, the Crash Test Dummies, were introduced to the American public in 1985, safety belt usage has increased from 14% to 79%, saving an estimated 85,000 lives, and $3.2 billion in costs to society)
'
What could you buy with the money you save?' - throwing things over a cliff (You could purchase TVs, bicycles, and computers with the money most families spend on wasted electricity)
'Five Seconds' – at highway speeds, the average text takes your eyes off the road for 5 seconds (Five seconds is the average time your eyes are off the road while texting. When traveling at 55mph, that's enough time to cover the length of a football field)
This sounds great. I'd like to ask kids at my son's school if they'd like to play test it.
It's only a game structure. I keep "score" by confirming how many problems each team has completed and checked each day.
Hope this helps.
I know it is positive but what is the other blank?
Thanks!
With regard to the first card, when we start out in Algebra 1, I always have students read "–w" as "the opposite of w" or as "opposite w" rather than as "negative w." This helps ground them in what a signed VARIABLE means, as opposed to a signed NUMBER. If the value of w happens to be (–2), then –w is opposite-w which is –(–2) which is going to be a positive. Because they ground themselves in thinking about the opposite sign of the VARIABLE (rather than as a negative number), they get less confused as they evaluate expressions using different values for "w."
With regard to the second card you mentioned, I also have students actively use the definitions of positive and negative — i.e., a positive number is defined as being greater than zero while a negative number is defined as being less than zero. So in the case of that card, I would hope they would say that "The absolute value of ANY number is always positive, which means that it is always greater than zero."
Since definitions are our bedrock for the axiomatic aspects of algebra, this practice grounds them in thinking about whether a number lives to the left of zero (in the world of negative values) or to the right of zero (in positive territory).
Hope this is helpful. Let me know if there are any blanks I can fill in!
- Elizabeth
Thanks again!
Hope this helps!
Elizabeth (@cheesemonkeysf)
Enjoy the shared learning and knowledge.
I am interested in using this to model rational addition and subtraction - i.e. -2.45 + 3.6 or -3 and 1/4 + 2 and 7/10
How would you incorporate this in to the game?